Welcome to my portfolio

Procedural terrain generation

With focus on hydraulic erosion For my specialization i wanted to make a simulated terrain using compute shaders on the GPU using my groups game engine (TEMP engine). The erosion model used in this specialization is based of two papers [1] and [2]. The reason…

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Лаборатория (The Laboratory)

Genre: First-Person puzzle game Timeframe: 4 weeks (20h/week) Engine: In-house Engine (TEMP engine), Unity (as a level editor) My Contributions Raycasting Trigger system Interaction system Interaction system I implemented a system that would handle all the interactions in the game, it so happened that alot…

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Streamer vs aliens

Genre: First-Person shooter Timeframe: 15 weeks (20h/week) Engine: In-house Engine (TEMP engine) Reference game: Call of Duty: World at War Zombies My Contributions AI World mechanics Visual scripting Debug console Various post process effects AI UML diagram of AI behaviour The AI in this game…

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Project 1 - 4 & 6

Project 6: (8 weeks / 20h week) Spite String of Fate Logo made by Dag Petersen Made in our in-house engine (TEMP engine) Contributions: Made in TGA's in-house engine (TGE) Contributions: Made in TGA's in-house engine (TGE) Contributions: Made in Unity Contributions: Made in Unity…

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