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Project 1 - 4 & 6
Project 6: (8 weeks / 20h week)
Spite String of Fate
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Made in our in-house engine (TEMP engine)
Contributions:
- Videoplayer using FFmpeg
- AI
- Collisionlayers
- Polling based event system
- Stagger system
Project 4: (8 weeks / 20h week)
Pankkakstårtan
Made in TGA's in-house engine (TGE)
Contributions:
- Grid based movement.
- A* pathfinding.
- Unity export import
- melle based AI.
Project 3: (14 weeks / 20h week)
Donkey's inferno
Made in TGA's in-house engine (TGE)
Contributions:
- Controller support and input wrapper.
- Game object inspector using C++ reflection library.
- View frustum culling.
Project 2: (6 weeks / 20h week)
The Tale Of Nether Oakfield
Made in Unity
Contributions:
- Mobile touch controls.
- UI.
- Outline shader.
- Building and testing APK's.
Project 1: (6 weeks / 20h week)
Track or Treat
Made in Unity
Contributions:
- Checkpoints.
- Tree sway shader.
- Ramps