Logo made by Dag Petersen

Project 1 - 4 & 6

Project 6: (8 weeks / 20h week)

Spite String of Fate

Logo made by Dag Petersen

Made in our in-house engine (TEMP engine)

Contributions:

  • Videoplayer using FFmpeg
  • AI
  • Collisionlayers
  • Polling based event system
  • Stagger system

Project 4: (8 weeks / 20h week)

Pankkakstårtan

Made in TGA's in-house engine (TGE)

Contributions:

  • Grid based movement.
  • A* pathfinding.
  • Unity export import
  • melle based AI.

Project 3: (14 weeks / 20h week)

Donkey's inferno

Made in TGA's in-house engine (TGE)

Contributions:

  • Controller support and input wrapper.
  • Game object inspector using C++ reflection library.
  • View frustum culling.

Project 2: (6 weeks / 20h week)

The Tale Of Nether Oakfield

Made in Unity

Contributions:

  • Mobile touch controls.
  • UI.
  • Outline shader.
  • Building and testing APK's.

Project 1: (6 weeks / 20h week)

Track or Treat

Made in Unity

Contributions:

  • Checkpoints.
  • Tree sway shader.
  • Ramps

This article was updated on April 10, 2024